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Profile Ageless
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Message 7717 - Posted: 2 Aug 2008 | 10:36:36 UTC

Sneaky, getting that work in. I only see it has crunched and is ready to report, haven't seen it running as of yet. Will try to do better. If of course, there's new work to be had (no work from project).

Then again, at 7 to 12 seconds of run time, what's there to be seen? ;-)
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Message 7718 - Posted: 2 Aug 2008 | 13:45:40 UTC - in response to Message 7717.
Last modified: 2 Aug 2008 | 13:45:54 UTC

Then again, at 7 to 12 seconds of run time, what's there to be seen? ;-)


Not only that, but there is no screensaver for this little app.

This is the simplest BOINC app, and this is the first version I've tried which was built with the BOINC 6 code. We'll follow up with the rest of the series after this (or at least try).

But first, there are more errors for this version of 'hello' than usual, and so it might be helpful to see if we can figure out why. If you have one of the few that have failed, perhaps you could post some details?

Also, we are still using old server code, and at some point we'll bring the server code up to BOINC 6 as well.
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Message 7731 - Posted: 3 Aug 2008 | 11:13:48 UTC

Running fine on both 32 and 64 bit Linux with 6.2.14 clients. Only thing of note is that the Windows app is significantly faster than the the Linux app.

Example workunit... my Core2Duo/Linux vs P4/XP
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Message 7732 - Posted: 3 Aug 2008 | 12:44:52 UTC - in response to Message 7731.

KSMarksPsych wrote:
Only thing of note is that the Windows app is significantly faster than the the Linux app.


These workunits are very short, so it could well be that the Linux app is slower to get started. We should see how they compare when we get to longer WU's.
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Message 7739 - Posted: 4 Aug 2008 | 22:08:59 UTC - in response to Message 7732.




Windoz 64 finished so fast I cant tell you anything about it! And windoz 32 was the same! LOL!
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Message 7744 - Posted: 6 Aug 2008 | 7:46:24 UTC - in response to Message 7732.

Wormholio wrote:
KSMarksPsych wrote:
Only thing of note is that the Windows app is significantly faster than the the Linux app.


These workunits are very short, so it could well be that the Linux app is slower to get started. We should see how they compare when we get to longer WU's.

Linux Starboard apps have always been significantly slower than Windows Starboard apps, too. But with these Hello app it's even worse. C2D @ 2GHz running openSuSE 11 x86_64 takes 14 seconds per WU, while Mobile Celeron 1,5GHz running Windows 2000 takes 12 seconds and C2Q @ 3,2GHz only 3 seconds. :P

I made another observation: On the Windows hosts, all WUs have a Memory Leaks Detected!!! part in stderr out, but on the Linux host, it's OK.

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Message 7745 - Posted: 6 Aug 2008 | 9:25:11 UTC

My first Crunchy-Credit for the pirate ship...
WU 723111
Result 1564597
Processing time vs wingman: 20.17 vs 6.44
Credit Claim: 0.03 vs 0.01
Difference? I had BOINCmgr open. Wingman? I'm guessing closed?

stderr:

BOINC wrote:

<core_client_version>6.2.14</core_client_version>
<![CDATA[
<stderr_txt>
Hello, stderr!
goodbye!
called boinc_finish


**********
**********

Memory Leaks Detected!!!

Memory Statistics:
0 bytes in 0 Free Blocks.
212 bytes in 2 Normal Blocks.
164 bytes in 2 CRT Blocks.
0 bytes in 0 Ignore Blocks.
0 bytes in 0 Client Blocks.
Largest number used: 5684 bytes.
Total allocations: 22068 bytes.

Dumping objects ->
\src\boinc\api\boinc_api.C(175) : {54} normal block at 0x008B5158, 4 bytes long.
Data: < > 00 00 9C 00
\src\boinc\lib\parse.C(142) : {53} normal block at 0x008B5058, 208 bytes long.
Data: < <language>Engli> 0A 3C 6C 61 6E 67 75 61 67 65 3E 45 6E 67 6C 69
Object dump complete.


</stderr_txt>
]]>

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Message 7821 - Posted: 26 Aug 2008 | 10:09:14 UTC
Last modified: 26 Aug 2008 | 10:09:29 UTC

I have several valid(!) WUs that finished in 0.0 seconds:

Result ID: 1600130
Result ID: 1600117
Result ID: 1598494
Result ID: 1598428
Result ID: 1595285

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Message 7824 - Posted: 26 Aug 2008 | 13:20:00 UTC - in response to Message 7821.

Martin P. wrote:
I have several valid(!) WUs that finished in 0.0 seconds:

Yes, this is actually a problem with yello 6.01, which is discussed in the No Credit? thread. My first attempt to fix it with a small tweak failed, so I need to sit down and take some time to sort out the cause. Then there will be another round of testing. And it will include Mac :-)

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